| SERVER OPTIONS
set sv_hostname "LANage_TeamDeathMatch_Server"
// name of your server as listed in the in game browser
set scr_motd "Welcome to the LANage CoD Server"
// this will be displayed on the server menu when clients
join
sets .Admin "TobyCat"
// sets who the server Admin is
sets .Email ""
// sets what the server Admin email is
sets .IRC ""
// sets an IRC address
sets .Website "www.lanage.ca"
// adds your URL
sets .Location "Victoria, B.C."
//adds your server location
set sv_maxclients "16"
// sets the maximum amount of players (not sure about the
limit)
set sv_pure "1"
// pure servers, will not allow anyone to play on your server
with custom pk3 files
// loaded into their main dir
set sv_punkbuster "1"
// punkbuster is designed to stop cheaters 1=ON
set sv_gamespy "0"
// if you want your server in GameSpy
set sv_maxping "250"
// clients connecting must have a pin lower than 250
set sv_maxrate "20000"
// sets the max bandwidth each player can use
CLIENT OPTIONS
set sv_invulnerabletime "3"
// time in seconds that a player cannot be killed when spawned
set g_teamkillwarn "3"
// number of team kills before a warning is issued
set g_teamkillkick "5"
// number of team kills before client is kicked
set g_teamswitchdelay "10"
// time in seconds player must wait before switching teams
set g_allowvote "1"
// allow voting = 1, disable voting = 0
set scr_friendlyfire "1"
// 0=OFF 1=ON 2=reflect damage
set scr_forcerespawn "0"
// force respawning - DM & TDM
set scr_drawfriend "0"
// draws a team icon over teammates
GAME Types
Behind Enemy Lines (BEL)
This is a pseudo team based gametype, there are two teams,
allies and axis, the hunters and the hunted. The hunted are
a small group of players whose aim it is to survive being
the hunted for as long as possible while killing as many as
their predators. The hunters aim is to kill an allied player
so they become the hunted.
seta scr_bel_alivepointtime "10" (seconds to get
a point for staying alive as allied)
set scr_bel_scorelimit "50"
set scr_bel_timelimit "20" (in minutes)
Search and Destroy (SD)
The server is split into two teams, the attackers and defenders.
The aim of the attacking team is to destroy one of the objectives
(A or B) of the map by planting a bomb. The game can be won
by either successfully planting, defending and destruction
of the objective or by eliminating the opponent from the map.
set scr_sd_graceperiod "15" (in seconds)
set scr_sd_roundlength "10" (in minutes)
set scr_sd_roundlimit "2" (number of round wins
per map)
set scr_sd_scorelimit "0"
set scr_sd_timelimit "15" (in minutes)
Retrieval (RE)
Retrieval is an objective based gametype similar to Search
& Destroy in which the attackers goal is to steal one
or more (depending on the map) of the objectives, typically
radios or code books from the defending team. As you can guess,
the goal of the defending team is to defend these objectives
to the death.
set scr_re_graceperiod "15" (in seconds)
set scr_re_roundlength "10" (in minutes)
set scr_re_roundlimit "2" (number of round wins
per map)
set scr_re_scorelimit "0"
set scr_re_showcarrier "0"
set scr_re_timelimit "15" (in minutes)
Headquarters (HQ)
Another team based gametype in which the server is split into
two teams whose job is to capture, hold and defend the objective
(normally a radio) from the other team. Every capture, and
hold of an objective for a set time (default 45 seconds) results
in points for the defending team.
set scr_hq_scorelimit "300"
set scr_hq_timelimit "25" (in minutes)
Death Match (DM)
Does Death Match really need a description?
set scr_dm_scorelimit "250"
set scr_dm_timelimit "20" (in minutes)
Team Death Match (TDM)
Death Match except in Teams.
set scr_tdm_scorelimit "300"
set scr_tdm_timelimit "25" (in minutes)
United Offensive Game Types
Base Assault (BAS)
Each team must defend its 3 bases from enemies while at the
same time trying to attack and destroy the enemy’s bases,
first team to successfully destroy all of the enemy bases
wins.
scr_bas_scorelimit
scr_bas_timelimit (in minutes)
scr_bas_roundlimit (numbers of rounds to play per map)
scr_bas_roundlength (in minutes)
scr_bas_respawn_wave_time
scr_bas_startrounddelay
scr_bas_endrounddelay
scr_bas_clearscoreeachround
Capture the Flag (CTF)
Needs a description about as much as Death Match.
scr_ctf_scorelimit
scr_ctf_timelimit
scr_ctf_roundlimit
scr_ctf_roundlength
scr_ctf_startrounddelay
scr_ctf_endrounddelay
scr_ctf_clearscoreeachround
scr_ctf_showoncompass
Domination (DOM)
Domination revolves around the control of 5 control points
across the map. Each team must fight back and forth between
these points and the team to control all will be declared
champion.
scr_dom_scorelimit
scr_dom_timelimit
scr_dom_roundlimit
scr_dom_roundlength
scr_dom_respawn_wave_time
scr_dom_startrounddelay
scr_dom_endrounddelay
scr_dom_clearscoreeachround |